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Drivers Paradise Event Currency Script


  • The online servers for the original Burnout Paradise (on PS3, Xbox 360, and PC) were shut down on 1 August 2019 after 11 years of operation. The offline modes and DLC for that version, as well as the online servers for Remastered, are unaffected.Crash FM would like to remind you to look out for these tropes when cruising through Paradise City: Always Night: One of the options for the In-Universe Game Clock allows you to set it so that it's always a certain time, including midnight, allowing the player to enforce this.

  • Artifact Title: The "Paradise Keys Bridge" to Big Surf Island retains the name of a discarded idea that originally spawned Big Surf Island where the DLC would have included several islands instead of just one.

  • The Announcer: DJ Atomika at the beginning of events.

  • Automatic New Game: Paradise drops you straight into an unskippable intro FMV, then into the city in your first car. Like Grand Theft Auto, it also auto-loads your most recent autosave if one is found.

  • A Winner Is You: Completed your Burnout or Elite License? Congratulations, you won! Enjoy the credits, have some paint jobs, and get back out there on the streets and do some Online Freeburn!

  • Badass Adorable: The Toy vehicles. They are tiny little versions of existing vehicles (eight cars and one bike in the initial Toys collection, plus the four later Toy Legendary cars in Big Surf Island) in the game. They can take on bigger vehicles just as easily as their full-size counterparts (although their racing prowess is diminished by rather low stats in Speed and Boost). Wrecking them via a crash is virtually impossible in some cases.

  • Benevolent Architecture: Ramps everywhere, highways with gaps in the walls, a rail system that is never used and seems to exist solely as a shortcut... Paradise City has it all. It's even lampshaded by the game's DJ, who every so often thanks the "lazy Public Works Department" for not fixing the bridges and highways. Not to mention that almost all of the shortcuts are laid out in such a way that they can be navigated both forwards and backwards, like they were deliberately intended to be taken in either direction.

  • Better than a Bare Bulb: One of DJ Atomika's jobs is to lampshade classic racing game tropes and Acceptable Breaks from Reality.

  • Bowdlerise: Swears and illicit things have been removed from several songs. The main theme "Paradise City" replaces a few words in the darkest verse in the song; "gas chamber" in the line "Strapped in the chair of the city's gas chamber" is replaced with "the street" (taken from the line, "Just a urchin livin' under the street"), and "cigarette" in the line "I'd have another cigarette but I can't see" is a bit clumsily replaced with a repetition of "'nother" (from the line "I'll pay you at another time").

  • Bromheads Jacket's "Fight Music for the Fight" replaces the lyric "he's dosed up on the steroids" with a repetition of "Muhammad Ali or m[aybe Prince Naseem]" from earlier in the song, and replaces "backbones cracking" with "you'll catch him", a lyric from shortly after this line.

  • "Fake It"'s chorus removes the "fuckin'" in "You're such a fuckin' hypocrite". Notably, because nothing replaces the "fuckin'", the song drops a single beat at the end of each chorus repetition.

  • Brain Failure's "Coming Down to Beijing" replaces "Marlboro cigarettes" with an echo of the "free" from "duty-free" and replaces "goddamn smokes" with a repetition of "[Beiji]ng for a while".

  • Airbourne's "Too Much, Too Young, Too Fast" replaces "drink" in the chorus with "tear" from the later half of the chorus, as well as swapping "glass" for "lasts".

  • Avril Lavigne's "Girlfriend" replaces "damn" in "Don't pretend I think you know I'm damn precious" with an echo of "you know" and "I'm" shifted to between that and "precious". The following line, "And hell yeah, I'm the motherfuckin' princess," mutes "And hell" and repeats "I'm the" in an echo to replace "motherfuckin'".

  • Bragging Rights Reward: The Jansen P12 Diamond, a car earned for completing every single Freeburn Challenge in the game (including the ones that come with Big Surf Island), which total 500.

  • In some ways the Carbon cars as well (earned for finding all the collectibles or, in the case of the Krieger Carbon Uberschall 8, completing two categories of Freeburn Challenges online).

  • Breaking the Fourth Wall: Signs in the White Mountain region dissuade rock climbing as it's a health hazard. These signs have additional text stating "If you can read this then the texture is too high res Blah blah blah".

  • Color-Coded Multiplayer: Eight colors are used for players in Online Freeburn, given to players who join in the following order: yellow, red, blue, green, pink, orange, purple, and cyan. These are used to color their name in Today's Best, as well as for their arrow on the map. The colors will shift to retain the aforementioned order if anyone leaves.

  • In Cops and Robbers mode, the Cop team is blue, while the Robbers are red.

  • The Computer Is a Cheating Bastard: Downplayed in Marked Man events. Your hunters are driving customized Hunter Civilian cars which can keep up with almost anything you drive, apart from top-end Speed cars with the boost held down. However, the Hunter Civilian you can drive really is that fast if you lean on its Aggression-type boost as well. The cheating comes from the "customized" part, which means they handle MUCH better than the player one, and the game will shamelessly respawn them close to you to keep the pressure on all route - you aren't allowed to build up a lead and coast.

  • Continuity Nod: A significant amount of the cars are taken from every previous Burnout game, including the non-Criterion Burnout Dominator. An older example includes the Hunter Manhattan, which first appeared in Burnout 2 as the Classic, as well as the Kitano Hydros Techno which also appeared in 2 as the Custom Coupe and in successive installments as the Custom Coupe Ultimate.

  • On the same note, many years-old traffic vehicle meshes are also given the HD treatment. There's a sedan that appears in Burnout: Revenge at the earliest, and a minivan that can be traced all the way back to Burnout 2.

  • All of the districts in the game are taken from past titles, and those have sub-districts that do the same thing. These are Harbor Town for 1, Palm Bay Heights and Big Surf Island for 2, Downtown Paradise and Silver Lake for 3 and White Mountain for Revengenote Sub-district references include River City and Hillside Pass for 1, Heartbreak Hills, Crystal Summit and Sunset Valley for 2, Waterfront for 3 and Motor City, Paradise Keys and Lone Peaks for Revenge.

  • There is a small section on Big Surf Island that was taken from the Big Surf Shores course from Burnout 2. The area with the two tunnels on different elevations is a nod to the course that gave the island its name.

  • Conveniently Empty Roads: Can be set up by the player by disabling traffic in a multiplayer lobby you're hosting, or by exploiting a bug to carry the change over into single-player.

  • Cool Cars: Still not licensed as per the series' norm, but there's a kickass car for everyone in the game. Heavy-hitting trucks, fast stock cars and Formula One-styled racers, Badass Adorable toy cars, cars that can fly and leave flame trails when boosting, Badass Adorable flying toy cars that leave flame trails when boosting, you name it! Cool Bikes: Motorcycles were added in a free update in September 2008, making Paradise the only game in the Burnout series to have them.

  • Defeat Means Playable: Roughly half of the non-DLC cars are unlocked this way. After winning a set amount of events, a certain car appears on random intervals in the open world and you have to take it down to unlock it.

  • Deliberately Monochrome: A black-and-white filter was used for Picture Paradise until it was removed in the fourth update.

  • Difficult, but Awesome: The Boost Specials cars introduce new boost types exclusive to them that need the player to completely re-adapt, but are among the best cars in the game once mastered. The Carson Extreme Hot Rod features Locked boost: once it's activated the car keeps boosting indefinitely unless the player crashes or manages to stop the car. Because of this, it can be potentially uncontrollable for less expert drivers. However, once you get acclimatised to the overwhelming speed and acceleration, it's easily one of the fastest cars in the game, and can even pull off the most barrel rolls in a single jump out of all the cars available. If you keep control of this car at high speeds, it gains even enough momentum to take down more durable cars such as the Hunter Takedown 4x4 and the Carson Inferno Van.

  • Montgomery Hawker Mech is the only car in the game to feature Switchable boost: at the press of a button,note left thumbstick (L3) for PlayStation and Xbox 360/One users, P for PC players the car switches between Stunt, Aggression, and Speed boosts. That however also changes the car's behavior to make it better suited to the Boost type it's usingnote Bulkier but more sluggish for Aggression boost, more responsive but weaker for Speed boost, more balanced for Stunt Boost.. If you can understand and tame these handling changes, this car truly becomes a force to be reckoned with in almost every area.

  • The Jansen X12. To quote the game's description, "It's fast. It's a bit mental. And it doesn't like you very much. But if you've got the skills to tame it, there aren't many cars faster." Sure enough, despite being unlocked in the midgame, it's one of the fastest cars in the game while leaning on the boost. The downside is its fragility and eccentric handling - it requires downforce for grip, meaning it flails all over the road at low speed and oversteers at the slightest provocation - but it's capable of winning any race in the game. Similarly, its stunt-boost-equipped carbon variant's high speed and light frame makes it fantastic at barrel rolls and jumps, but it retains its twitchy handling and wrecks very easily at those speeds.

  • Disc-One Nuke: It's possible to get all of the smash gates, billboards, and super jumps with the first car you get. Getting every single one of each awards a heavily souped-up, carbon fibre version of one of the game's cars. Have fun.

  • The 2018 remaster comes with all the original's DLC and its cars for free, with the exception being all cars unlocked through the Big Surf Island license; you're still gonna have to finish that. You also cannot use the Cop Cars to do Burning Routes.note Barring the Hunter Citizen, which you still need to unlock anyway, and the Krieger PCPD Special, which is already the prize for the Racing WTR Burning Route. Otherwise, there are no restrictions or unlocks required for the DLC, so you can quickly trade in the starting junker and its low stats for something that can easily plow through the early parts of the game.

  • Downloadable Content: Burnout Paradise had a ton made for it. There were over twenty new cars, motorcycles, and an entire island added to the game. For point of reference, the game first came out in January 2008. It continued getting DLC all the way through June of 2009, and only the more recent expansions started charging money. Supposedly, all the free updates were meant to be shipped on release but Criterion ran out of time.

  • Drives Like Crazy: It wouldn't be a Burnout game if it didn't reflect this trope.

  • Endless Daytime: One of the options for the In-Universe Game Clock allows you to set it so that it's always a certain time, including sunrise, midday, and sunset, allowing the player to enforce this.

  • Expy: Almost every vehicle in the game has clear similarities to real ones, and are given appropriate fake manufacturers as well. This also influences the choice of vehicle for the Legendary Cars. Although most cars in the game can be traced to a real-life counterpart, the game's tamer menagerie of traffic vehicles is far less intentional in this regard. They aren't even given brand names. This probably isn't much of an issue since, in the vast majority of player interactions in which further scrutiny is demanded, these cars and trucks will either whiz by or be reduced to shreds.

  • Fake Longevity: A double-edged sword of the progression system in Paradise. Each license requires X amount of wins to get to the next one, with the penultimate tier being 40 event wins (out of 120 available) to advance from a Class A License to a Burnout License. Upon each upgrade, the non-Burning Route event wins are wiped clean to allow the player freedom to stick to their preferred events. The trope comes into play, however, when trying to go from the Burnout License to the Elite License; once again, all the non-BR events are wiped clean, but now the player must clear all events aside from completed Burning Routes including all the prior wins from the Class A License.

Fragile Speedster: Speed boost cars are overall faster but usually more fragile than the other cars. The fastest standard cars in the game, the Krieger




drivers paradise event currency script


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